I find this rather burdensome to write, but it feels necessary to set out my thoughts given recent rumblings, and specifically to respond to this article and its comments.
I don’t call Proteus an antigame* or a notgame. I call it a game, but obviously I am at pains to make it clear that it doesn’t have explicit challenge or “winning.”
I’m also absolutely not against game mechanics or traditional schools of design.
If you want to narrow your definition of “game” for purposes of academic study or personal taste, then that’s fine, but the vagueness of the term itself has been around as long as things that we call games. “Snakes and Ladders” is my favourite example of this inconsistency: it involves no decision making and therefore is well outside of many of the stricter definitions, but clearly is a boardgame as far as society is concerned. More recently, videogames like The Sims and SimCity are also “not games” according to some.
The stricter the definition of an inherently nebulous concept, the more absurd the implications. Should Dear Esther and Proteus be excluded from stores that sell games? Not covered in the games press? Since Sim City is either a toy or a simulation, that should be excluded too, along with flight simulators.
Are all comics “comical?” Meanings are fluid. Most of the words we use don’t mean what they originally meant – that’s just how everyday language works.
If you are a game designer and you are focusing on a particular formal definition or have a guiding principle to your work, like Sid Meier’s famous motto “A game is a series of interesting decisions” then go ahead. Insisting that your definition is the definition is a foolish obsession.
Proteus doesn’t have or even aspire to the same systemic complexity as SimCity, but it does have systems. It’s just 95% optional whether you engage with them and it generally doesn’t give you any confirmation when you do. There’s a design reason for this. But, as the other headline went: Who cares? Would adding more game-like elements improve it? Or would it just be a box-ticking exercise that would harm** what it’s designed to express?
Outside of academic discussions, encouraging a strict definition of “game” does nothing but foster conservatism and defensiveness in a culture already notorious for both. Witness the raging threads on the Proteus Steam forum, most of which are posted (and re-posted and re-posted) by people who don’t own the game. There’s a huge difference between this kind of “activism” or claiming something is the Emperor’s New Clothes and individual people trying something and deciding it’s not for them.
Proteus was certainly made by a game developer (and a musician), working in the context of videogames, using game design and development techniques to express a particular set of things. None of that is really important, because the proof is in the playing.
(* I’m not accusing Mike of misquoting me here, as that part of our conversation was fairly ambiguous and more about my insistence that I don’t subscribe to the term “notgame” rather than signing up to a new term)
(** The emperor of the South Sea was called Shu [Brief], the emperor of the North Sea was called Hu [Sudden], and the emperor of the central region was called Hun-tun [Chaos]. Shu and Hu from time to time came together for a meeting in the territory of Hun-tun, and Hun-tun treated them very generously. Shu and Hu discussed how they could repay his kindness. “All men,” they said, “have seven openings so they can see, hear, eat, and breathe. But Hun-tun alone doesn’t have any. Let’s trying boring him some!” Every day they bored another hole, and on the seventh day Hun-tun died. – Zhuangzi)
Addendum:
Thanks for the comments. It’s worth reiterating that the looseness of the word “game” is actually the original state rather than some limited formalistic definition, which perhaps originates in the “game theory” of the 20th century. I had forgotten about Wittgenstein’s classic use of “game” as an example of the concept of family resemblances – thanks Lana Polansky and Chris McDowall.
Despite not subscribing to the term “notgame”, Michaël Samyn’s manifesto is a good, provocative read.
Old friend Simon Brislin pointed out something I should have made a bigger deal of in linking to the Gamasutra post: Who on the internet needs reassurance that it’s ok to share their dislike of something?
Finally, I’m not feeling brought down by this whole argument, though it’s regrettable to me that Proteus is being used as such a prominent example. We’ve had such an amazing wave of nice messages and good write-ups that the number of people who dislike it feels irrelevant. From a practical point of view, it looks like it should make enough in sales to pay for development time on a new project. After a long and uncertain development, and a very stressful January, it feels amazingly freeing.

1. Comment by smeared ink
2/Feb/2013 at 1:17 am
Well said. Incidentally, this is the second time recently I’ve heard this aspect of Snakes and Ladders mentioned, which reminds me (again) of the computer game version my friend made several years ago as a joke after we realized it’s not much of a game: http://www.madsense.net/waygrander/snakesandladders/index.html
Enjoy!
(For the record, I prefer Proteus.)
2. Comment by Anonymous
2/Feb/2013 at 1:44 am
In a way, I do not choose what words mean to me. I mean, ultimately I do, but when it changes it is not suddenly, but in a glide. What I want to say is that the meaning of the word is the meaning that twas given to me, through growing up and through all previous history of the word.
The conservative and defensiveness is precisely why I am reluctant to use the for games (yeah yeah, whatever) Proteus and Dear Esther. Rest assured while I am reluctant about designating Proteus as such I am absolutely adamant in my refusal to call Snakes and Ladders a game. Or, maybe not, I just changed my mind halfway through this comment. So nevermind, they’re all games! Kind of ruined my own point.
Still, sometimes to me, I feel like I want another word to use, to avoid this reaction outright, perhaps because I am a coward or just tired of this debate.
3. Comment by Jeff Ferguson
2/Feb/2013 at 2:22 am
I feel like video games are capable of being much more than “Use gun on enemy” type situations. Why does a video game have to have a goal to achieve? Why can’t a video game be and interactive form of other mediums? If you look at The walking dead games, they are just an interactive story the expands the walking dead universe and its constantly being raved about. It is a complete step backwards to say that a video game HAS to have a mission or goal. Unlike other forms of entertainment like music and film, video games have that unique interactive component that has so much potential that has yet to be tapped into and it surprises me that the video game industry tries to disassociate itself with that sort of thing and say that a video game can only be one thing. You don’t see that kind of thing going on with music or film.
4. Pingback by A Game Without Play? Solace Consists Of Just Concept Art And Music
2/Feb/2013 at 3:13 am
[...] or maybe a notgame? Art game, perhaps?! The result is that Ed Key, developer of Proteus, has written up some thoughts of his own on the whole thing to ensure that his view is made a clear – worth a [...]
5. Comment by Aaron San FIlipo
2/Feb/2013 at 3:47 am
I’ve read this 3 times today now, each time linked from someone else on Twitter who seemed to feel strongly about it. The most recent basically said: “If you’re discussing whether something is a game or not, your’e a bad person.”
I may be in the minority here – but my feeling is: Why do we care if there are people who don’t consider it to be a “game”?
As you point out – Sim City wasn’t a “game” by some definitions – but at the same time, it provided an experience that clearly connected with people. Proteus is clearly a fairly unique/niche product in that it offers even less of what people traditionally enjoy about their games, and it asks you to engage with it as a piece of interactive art. Clearly it’s found an audience who appreciates it, and an audience who doesn’t.
The way I read the “raging threads” – if you dig into what people are really complaining about – it just didn’t offer them what they’ve come to expect when they buy something called a “game.” I think we need to be Ok with that, just like we need to be Ok with people saying “Don’t buy this FPS, it has no multiplayer.” The people who care about this type of experience will simply read the “not a game” comments and think, “oh that sounds kind of interesting.” The people who want more “game” in their game will pass it up. It just seems like the nature of a niche product like this to me.
- Best of luck,
@AeornFlippout
6. Comment by Federico Fasce
2/Feb/2013 at 10:43 am
My game definition is: “a game is a system capable of generating emotions in a ritual space”. According to that, Proteus is a game, and a damn good one.
My world is wonderful, I guess. I can play Proteus, like it a lot, lose myself into the world Ed and David created and be happy. Without ever asking myself if I’m playing a game or something else.
I’m a lucky guy.
@kurai
7. Comment by Lawrie
2/Feb/2013 at 11:41 am
I think Snakes and Ladders is a game where the player makes choices. If you see children play it they attempt to roll the dice in a special way as if it will have some kind of effect. They’ll try kissing the dice, shaking it for a tedious amount of time, dropping it from different heights, etc.
You might say “well, children are idiots if you think about it” (no one says this). But adults do exactly the same at casinos, betting high when they’re “on a streak” and also betting high to win back what they just lost.
But this wasn’t to counter your argument, just think it’s an interesting way to paint gamblers as total idiots.
8. Comment by Chris Bailey
2/Feb/2013 at 12:26 pm
I asked my class, after they played Proteus, whether they thought it was a game. They all said ‘yes’. Why? ‘Because we just played it’.
So its a game, then.
9. Comment by Nova
2/Feb/2013 at 12:56 pm
It’s a bit strange (or not) that the game/not-game debate boils up because of Proteus. The game is much more interactive than Dear Esther with which it is regularly lumped together.
You decide where to go on the randomly generated island. And there is really something to see and engage with, no dead-ends like in Esther. The creatures react to you. The music develops because of the way you play it. There are the seasons, and you decide if and when you go to the next.
Dear Esther is more like wandering through a painting, and Proteus more like wandering through a living world.
Sure it’s no shooter or complex strategy game, but there’s still quite a lot of subtle interaction.
10. Comment by Darren Grey
2/Feb/2013 at 1:15 pm
It’s great to hear that the school children that analysed Proteus so readily accepted it as a game. When did we adults learn to be so judgemental and exclusive, so ready to attack anything we see as different or anything that disagrees with our view?
As much as people (including myself) praise Proteus as high art with deep meanings to be carefully appreciated, still the greatest feature of it for me is making me feel like a child again. Those kids remind me of why that’s so important :)
I play a game
So the child within me lives
When I forget how to play
My childhood dies
In Proteus I live immortal youth
11. Comment by WK
2/Feb/2013 at 2:06 pm
Ah, you know what games journalism is like, so I won’t get into that. I don’t think the semantics of the term “game” have any relevance outside of the philosophy of art or what have you. I’ve been following Proteus since the early days, so call me biased, but at the end of the day it’s a program built to be experienced and enjoyed–that’s gamey enough for me.
12. Pingback by Exploring Proteus | The Rumble Pack
2/Feb/2013 at 3:09 pm
[...] seems to feel that way. That Gamasutra article created an interesting response from the creators of the game. Somehow all discussions inevitably lead back to the ole’ “are games art” [...]
13. Pingback by Links for February 2, 2013 | Andrzej's Links
2/Feb/2013 at 4:28 pm
[...] What Are Game [...]
14. Pingback by Something For The Weekend
2/Feb/2013 at 5:00 pm
[...] What Are Game? [...]
15. Pingback by Proteus’ Creator Defends His Game—as a Game
2/Feb/2013 at 7:16 pm
[...] What Are Game [Ed Key, Proteus] [...]
16. Comment by Mark, Sunderland
2/Feb/2013 at 8:38 pm
Ed,
First of all I love Proteus, I think it is an amazing experience and I love just walking around the islands and ‘experiencing it’, however, I do not class Proteus a game.
Part of the dictionary definition of a ‘game’ is;
“a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators.”
There is no challenge in Proteus, there is no objective, you, as a player do not do anything than walk around.
In minecraft, the player makes their own challenges and builds things but in this, the player cannot do anything but walk around and experience the island.
As I said, I think Proteus is great and a visual masterpiece but it is not a game, IMO.
17. Pingback by The Proteus Discourse | Digital Ephemera
2/Feb/2013 at 8:54 pm
[...] write a defense of Proteus today. Having followed the series of posts from Gamasutra blogs to then Ed responding, I was getting ready to write an angry post about how I love Proteus, think it’s one of the [...]
18. Comment by Ed
2/Feb/2013 at 9:27 pm
Mark – Thanks, but your quotation highlights why definitions are problematic: “Two or more persons” would rule out an awful lot of videogames.
I think Proteus does support “making your own challenges”, but it’s very subtle and minimalistic. I guess I’ll write something up about this sometime.
Having said that, I really wouldn’t want to deceive anyone into expecting something that its not, so I’m fine with that position. As I said, I call it a “game” but go to great pains to set expectations appropriately. I’m definitely up for input on how best to do this – in fact I’ve already submitted a couple of changes to the store page text on Steam.
It’s a problem of language: If it’s not a “game” then where does it go on Steam? Where does it get covered in the press? Like I said, are all comics funny?
(It’s odd that on iOS it would just be called an “app” and suffer much less from this issue)
19. Pingback by Proteus’ Creator Defends His Game — As A Game | Kotaku Australia
3/Feb/2013 at 12:00 am
[...] What Are Game [Ed Key, Proteus] [...]
20. Comment by alek214
3/Feb/2013 at 2:41 am
its okay not to like games like proteus and dear esther but its not okay to say they\’re not games.
21. Comment by Ambient_Malice
3/Feb/2013 at 8:11 am
Look, I completely disagree with the fanatical inclusionist attitude. There\’s nothing wrong with calling a spade a spade. Rappers are not musicians. Mario 64 is not an RPG. Avatar: the Last Airbender is not anime. People can disagree on the category, but there is nothing wrong with having standards.
22. Pingback by The Sunday Papers | Rock, Paper, Shotgun
3/Feb/2013 at 9:46 am
[...] interesting pairing of articles: Mike Rose on why it’s okay to not like anti-games, and then Proteus-creator Ed Clef’s sort-of response: “It’s worth reiterating that the looseness of the word “game” is actually the original [...]
23. Comment by D
3/Feb/2013 at 11:35 am
If people agreed that notgames were games would you mind calling Proteus a notgame? Literal meaning aside, it seems to me to be a great and evocative name for this style of game.
24. Comment by Theo
3/Feb/2013 at 2:50 pm
So, I guess there are normally two ways to play games – for example, when a Monster Closet™ opens, do you:
a) Go “AAAGGGGH!” and spray the room with bullets, because that’s how the experience prompts you to react, OR
b) Select the correct gun and target location for each monster based on what you’ve figured out about the game’s mechanics, and then run and gun in a pattern that’ll keep you safe from the AI?
Both are valid, and most people spend most of their gaming time on a continuum between the two. Whilst I think that the first reaction is the mark of a really good game (and good mechanics), some (ahem) Serious Gamers seem only interested in option B (c.f. the stats nerd caricature in the Leery Jenkins video).
Now, Proteus removes option B, and gives you options C & D (don’t engage with any mechanic, or make up your own), and what’s interesting is how angry this had made some people…
Oh, and Proteus is fantastic, whatever it is.
25. Pingback by Proteus’ Creator Defends His Game—as a Game | Internet Blog About Technical Stuff
3/Feb/2013 at 5:01 pm
[...] What Are Game [Ed Key, Proteus] [...]
26. Pingback by Gubljenje nevinosti: četrdesetdeveta tura « Cvece zla i naopakog
4/Feb/2013 at 12:26 pm
[...] od iste odustala, insistirajući da igra nju ne radi i da je “ne shvata”. Drugi članak je reakcija na prvi od strane jednog od autora Proteusa i iako ga odlikuje defanzivan, pomalo i rezigniran ton, bitno je videti gde autor stoji i na koje [...]
27. Comment by Darren Grey
4/Feb/2013 at 3:40 pm
Hmm, it just occurred to me that Lucy Kellaway may have been somewhat prescient in comparing Proteus to Joyce\’s Ulysses, which met with much controversy on release. At least you\’ve not been banned from publication in England and charged with obscenity, eh? ;)
28. Comment by Bruno de Figueiredo
4/Feb/2013 at 6:06 pm
\”t just occurred to me that Lucy Kellaway may have been somewhat prescient in comparing Proteus to Joyce’s Ulysses\” – Comment by Darren Grey
4/Feb/2013 at 3:40 pm
Please, Sir, don\’t. Really, it\’s a fine little work of entertainment, all very charming – pleasing, even – but let us not blow up its merits out of proportion it in a way that will make us sound like complete ninnies who know books only for their title and reputation. One can find absolutely nothing in common between \”Proteus\” and \”Ulysses\” other than the those occasional or far-fetched similarities that would make, let us say, the pairing of \”Pong\” and Woody Allen\’s \”Match Point\” equally legitimate.
I would only add the following: there\’s nothing new about this discussion as, I would claim, there is hardly anything new and unseen in \”Proteus\” itself. I\’m surprised that after so many reiterations of this subject, the game community is still so keen on reviving this moth-eaten debate as if was brand new – indeed, I take it that repetition is the key of its own quotidian. I\’m only surprised by the sanity and objectivity of these words which, if I may speak candidly, were far more edifying and stimulating in the end than the actual experience of this, as Mr. Ed made a point of naming it, video game.
Thank you.
29. Pingback by Critics « It's a Tarp
8/Feb/2013 at 4:45 am
[...] of Proteus’s creators recently wrote a wonderful article about the issue. He covers a number of the problems I also have with this “debate,” ranging from its use as a [...]
30. Pingback by Justifying Proteus » CultureRamp
8/Feb/2013 at 2:01 pm
[...] Key, one of Proteus‘ creators, acknowledged as much in a recent post entitled “What Are Games.” “The stricter the definition of an inherently nebulous concept, the more absurd the [...]
31. Pingback by This week in video game criticism: From spatial freedom to permadeath | General Education Guide
11/Feb/2013 at 1:45 pm
[...] developer Ed Key is on a similar bent, reacting to a Gamasutra op-ed by Mike Rose by arguing that attempts to put a fine point on the definition of games are misguided: “Outside of academic discussions, encouraging a strict definition of “game” does nothing but [...]
32. Pingback by Proteus, une promenade enchantée ? | Serveur teamspeak 3 gratuit ts3
11/Feb/2013 at 9:02 pm
[...] n’en est pas un (mais un peu quand même, selon les dires de l’un de ses développeurs, dans un article très intéressant), surtout pour 10 euros. Pourtant, c’est bien la même rédactrice qui a mis 18 à Journey, [...]
33. Pingback by The Week That Was: 04/02/2013 – 10/02/2013
12/Feb/2013 at 5:05 pm
[...] Oskar Strik and Ed Key both wrote sound responses to a very silly article by Mike [...]
34. Pingback by Review: Proteus - Gaming Unwrapped
12/Feb/2013 at 9:03 pm
[...] Proteus is not a conventional gaming experience, but it is certainly a game. [...]
35. Pingback by Dev Links: White Dragon « DIYGamer
5/Mar/2013 at 5:31 am
[...] What Are Games (Proteus) “I find this rather burdensome to write, but it feels necessary to set out my thoughts given recent rumblings, and specifically to respond to this article and its comments. I don’t call Proteus an antigame* or a notgame. I call it a game, but obviously I am at pains to make it clear that it doesn’t have explicit challenge or ‘winning.’” [...]
36. Pingback by Proteus: The Game | Where Does Godzilla Poop?
28/Apr/2013 at 12:21 pm
[...] in the gaming community, or perhaps illustrates the current state of modern gaming. The creators came out and addressed the topic, rather uncomfortably having to clarify that people shouldn’t be making up new labels to [...]
37. Pingback by Symposium: Proteus, May 2, 2013 | Video Games and Human Values Initiative
29/Apr/2013 at 5:29 pm
[...] Proteus a game — and if not, who cares?”, and “What Are Games” (by Ed Key [...]